![]() In some cases in the late-game, it can make even more income than other Bank methods. Monkey-Nomics excels at providing massive income in later rounds, as it generally takes longer time to progress each round the further the game goes. This upgrade's prices (or included crosspath's prices) are affected by the following MK: Flat Pack Buildings, Farm Subsidy, Better Sell Deals Strategy Summary Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge. ![]() Starting from Version 28.0, all income-based abilities including Monkey-Nomics are capped at 3 minutes per round to prevent infinite income exploits.Ĭosts Updated as of Version 38.0. The Monkey-Nomics ability can only be used up to twice per round for every Monkey-Nomics. Once the Monkey-Nomics is bought, its ability will undergo a full initial cooldown regardless of its previous upgrade's ability. The Monkey-Nomics ability has a cooldown of 60 seconds. When activated, Monkey-Nomics produces an instant $9,000 ($10,000 with Backroom Deals). Monkey-Nomics Ability See also: Activated Abilities (BTD6)#Monkey-Nomics If given the Bank Deposits MK, Monkey-Nomics also receives the Deposit button, which deposits money into the IMF Loan's bank account. "Collect" withdraws all money from the current Monkey-Nomics, while "Collect All" withdraws all money from all Banks (including Monkey-Nomics) on screen. Monkey-Nomics comes with two "targeting priorities" by default: Collect, and Collect All. ![]() Instead, it has different buttons that alter its behavior. Monkey-Nomics, which stores money in its bank account similarly to its preceding upgrades Monkey Bank and IMF Loan, does not have a real targeting priority. Upgrading from IMF Loan to Monkey-Nomics, the Monkey-Nomics offers no debt for every usage of its ability, and the cooldown for the Monkey-Nomics ability is reduced. The roof also has nine windows, three on each side and a yellow stripe flag on top. The banana sign is remade to be a rectangle now and not just a picture of a banana. The eight orange windows now are four bigger yellow ones. Monkey-Nomics also has two entrances besides the one at the front, which is the only one who has stairs and yellow stripe shaders above the three entrances. Unlike IMF Loan, Monkey-Nomics's outer walls are made from bricks instead of metal plates, with a darker concrete color and not the teal color of IMF Loan. The bank also earns 15% interest each round, producing money exponentially each round. Again, just like the IMF Loan's Bank income function, this bank can hold up to $10,000, but any amount of money can be withdrawn anytime. Monkey-Nomics, similar to IMF Loan and Monkey Bank, earns $225 each round and stores it in the bank this number can be increased by $50 for each top path upgrade for a maximum of $325 ($338 with More Valuable Bananas). The cooldown for the ability is now 60 seconds instead of 90 seconds with no penalty (besides the fact that the ability can only be used two times per round or within 3 minutes, whichever comes first, unless sold and rebought). It still earns $9,000 ($10,000 with Backroom Deals), but there's no loan to pay back. It replaces the IMF Loan ability with a new ability: Monkey-Nomics. Monkey-Nomics is the fifth upgrade of Path 2 for the Banana Farm in Bloons TD 6.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |